Portfolio Project-1 (Week 3)
The one page of the book 'Medium is the Massage' that we looked at talked on technology, and how people nowadays have a lot of technology but just know how to use it since no one thinks about how it works. We don't get into the nitty-gritty of things. The education system has shaped us in this way by teaching things in a very conventional manner and without making them applicable to today's young, who are inquisitive yet unwilling to learn about the subjects taught in universities or schools due to the old method of instruction. It stifles the youth's vitality and zeal by forcing them to learn passively rather than actively.
I came up with these five technologies in the exercise where we were to pick the most helpful five pieces of technology: coding, radio waves, AR, AI, and quantum computing. In addition, we view a film on Google Glass to examine the assumptions made by designers while building anything. The designers assumed that the users knew how to speak and read English, that they are familiar with the symbols, and that they understand how to interact with them. These assumptions may seem common to us, but many users may not speak English or recognise the iconography. As designers, I believe we should strive to be as inclusive as possible when developing.
It's hard to think that '2001: A Space Odyssey' was released in 1968, before the invention of the cell phone. Despite the technical limitations of the period, the movie's concept and execution are outstanding. The basic depiction of the robot Hal 9000 as a nasty character with just a red dot was incredibly successful in showing the robot as a negative character.
The film depicts a monolith that arises at the start of each stage of a significant development and works as a catalyst for the evolution to occur. The weapon's resemblance to a spacecraft seemed to imply that future battles will be fought with technology.
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